PAUL FABELLA 27
Born 6th of March, 1986 on Makati City, Philippines.
Graduated BA Multimedia Arts major in '3D Animation and Game Development' on May of 2007.
Worked on several firms and freelance jobs while constantly continues his training in the chosen field.
Worked as an instructor, web designer, animator, graphic artist, generalist, and video editor.
Currently working as a professional Game Designer.
Seeks new opportunities on the field of Game Design
Offers freelance services for 3D Modeling, Animation, & Game Development
Graduated BA Multimedia Arts major in '3D Animation and Game Development' on May of 2007.
Worked on several firms and freelance jobs while constantly continues his training in the chosen field.
Worked as an instructor, web designer, animator, graphic artist, generalist, and video editor.
Currently working as a professional Game Designer.
Seeks new opportunities on the field of Game Design
Offers freelance services for 3D Modeling, Animation, & Game Development
CV2013
Paul Fabella Philippines • [email protected] • www.paulfabella.com
Game Designer
3D Artist . Producer . Animator
The Rockstar Game Designer. A Multi-Talented, Versatile, Passionate, & Industry Experienced Game Professional seeking new opportunities in the Game Industry.
SKILLS
Game Design
Company Confidential, Makati City, Philippines (Nov 2012 – Present)
Game Designer
Game Designer (Mobile)
Gameloft, Makati City, Philippines (Feb 2011 – Mar 2012)
Game Designer (Social)
Lead 3D Artist / Animator
Pixelstream, Makati City, Philippines (June 2006 – Sept 2008)
3D Artist, Character Modeler, Level Designer
Miner Wars 2081 – PC Game www.minerwars.com
3D Artist, Asset Creator, Texturer, co Game Designer
Lead 3D Animator, Rigger
EDUCATION
Asia Pacific College, Makati, Philippines - 2003 - 2007
Bachelor of Arts in Multimedia Arts
Major in Game Development
Minor in 3D Animation
PORTFOLIO LINKS
Game Design Portfolio
http://tinyurl.com/paulfabella
Personal Portfolio Website
www.paulfabella.com
Personal Blog
http://paulfabella.wordpress.com
Game Designer
3D Artist . Producer . Animator
The Rockstar Game Designer. A Multi-Talented, Versatile, Passionate, & Industry Experienced Game Professional seeking new opportunities in the Game Industry.
SKILLS
Game Design
- Game Concept & Research
- Gameplay & Mechanics
- UI & UX Design
- Systems Design
- World Design & Creation
- Combat Mechanics
- Multiplayer, MMO, Social Games
- Game Balancing
- Game Narrative, Dialogue, Script
- Story Writing
- Game Design Document
- Level Design
- Prototyping & QA / Play Testing
- Monetization & Game Economics
- Unity 3D
- RPG Maker XP, VX, 3D
- FPS Creator
- Gameloft's Aurora Editor
- Web Design, Layout, & Programming (html, css, actionscript)
- 3D Modeling, Animation, UV Mapping, Texturing, Rigging, Rendering
- 2D Asset Creation, UI layout & Design, Concept Design, Map Creation
- Video Editing, Compositing, Videography, Photography
- Audio Editing, Mixing, Composition, Voice Acting
- Photoshop
- Flash
- Sony Vegas
- 3D Studio Max
- Zbrush
- Maya
- MS Office
- Open Office
Company Confidential, Makati City, Philippines (Nov 2012 – Present)
Game Designer
- Rise of Modern Empires “RoMe” (Mobile strategy / city building & defense game – in production)
- Game Concept, Subject Matter Expert, Military Vehicle Researcher, Lead Game Design, Level Designer
- Game Concept, Subject Matter Expert, Military Vehicle Researcher, Lead Game Design, Level Designer
- Homer's Iliad – The Trojan War (Mobile strategy game – in production)
- Game Concept, Historical Researcher, Overall Game Design, Level Designer
- Game Concept, Historical Researcher, Overall Game Design, Level Designer
- Economy VSB Stock Exchange Game (Mobile Educational game – published)
- Game Concept, Historical Researcher, Overall Game Design, Level Designer
- Game Concept, Historical Researcher, Overall Game Design, Level Designer
- Computer Science VSB Mars Rover Game (Mobile Educational game – published)
- Game Concept, Historical Researcher, Overall Game Design, Level Designer
- Game Concept, Historical Researcher, Overall Game Design, Level Designer
Game Designer (Mobile)
- Game Concept & Research, Overall Game Design, Level Designer, UI design, Monetization, Social feature
- Published Games (Google App Store):
- Basketball Shootout
- Mexicannon
- Attack of the Roasted Chickens
- Astro Lander
- Ninja Wizard
- Ultimate Stacker
- Matchstick Puzzles
- One-Touch Crayon Puzzles
- Math Bootcamp
- Celebrity Baby Quiz
- Chainsaw Slicer
- Kids Puzzle Slider
- Fingers vs. Knives 3D
- Super Arcade Basketball
- Porcelain Basher
- Tumble Rumble
Gameloft, Makati City, Philippines (Feb 2011 – Mar 2012)
Game Designer (Social)
- Modern Combat 2: Black Pegasus (FPS Action Game – Released in iOS, Android, & FreeBox / OrangeBox Console)
- Game Design for porting, UI redesign, Recalibrate Multiplayer, Redesigned Controls, Redesigned Gameplay Components
- Game Design for porting, UI redesign, Recalibrate Multiplayer, Redesigned Controls, Redesigned Gameplay Components
- Texas hold`em Poker (Poker game – Released in Nintendo Wii & FreeBox / OrangeBox Console)
- Game Design for porting, Restructured Game Flow, Redesigned Multiplayer, Controls, Implemented Freemium Monetization, Added Consumables & Collectibles, Implemented Achievements, Redesigned UI & UX, Redesigned in-game rules & mechanics
- Game Design for porting, Restructured Game Flow, Redesigned Multiplayer, Controls, Implemented Freemium Monetization, Added Consumables & Collectibles, Implemented Achievements, Redesigned UI & UX, Redesigned in-game rules & mechanics
- Green Farm (Social Networking farm game – Released in Facebook, Android, iOS, & FreeBox / OrangeBox Console)
- Game Design for porting, Redesigned Game Flow, Redesigned UI & UX, redesigned controls, Recalibrated Monetization system
- Game Design for porting, Redesigned Game Flow, Redesigned UI & UX, redesigned controls, Recalibrated Monetization system
- Where's Waldo Now? (Casual game – Released in Java Mobile, Android, iOS, & FreeBox / OrangeBox Console)
- Game Design for porting, Restructured Game Flow, Revised current Gameplay features & Mechanics, redesigned controls, Redesigned UI & UX, revised in-game Narratives & tutorials
- Game Design for porting, Restructured Game Flow, Revised current Gameplay features & Mechanics, redesigned controls, Redesigned UI & UX, revised in-game Narratives & tutorials
- Order & Chaos Online (mobile MMORPG – Released in iOS, Android, & FreeBox / OrangeBox Console)
- co-Game Design for porting, QA & Playtesting
- co-Game Design for porting, QA & Playtesting
- Let's Golf 3 (MP Fantasy Golf game – Released in Android, iOS, & FreeBox / OrangeBox Console)
- Game Design for porting, Restructured Game Flow, Redesigned Multiplayer, Controls, Redesigned UI / UX
- Game Design for porting, Restructured Game Flow, Redesigned Multiplayer, Controls, Redesigned UI / UX
Lead 3D Artist / Animator
- Model and texture environments and props for animated short-filmsCreate animated shorts for TV
- Model, Texture, and rig the character and environment in 3DS Max and Photoshop.
- Animate the character with the given lines and render it using VRAY in 3DS Max.
- Composite and edit rendered images on Adobe After Effects and finalize rendered video in Sony Vegas
Pixelstream, Makati City, Philippines (June 2006 – Sept 2008)
3D Artist, Character Modeler, Level Designer
- Flushed Away (Platformer game for Nintendo DS - released)
- Art QA, Asset Exporting, Animation
- Art QA, Asset Exporting, Animation
- Mahoe Sensei Negima (RPG game for PS2 – released)
- Character Modeling & Texturing, QA, Asset exporting
- Character Modeling & Texturing, QA, Asset exporting
- BangBang Kids (Japanese MMO Game for Nintendo Wii - released)
- Environment Modeling, Prop & Asset Creation, Level Design
- Environment Modeling, Prop & Asset Creation, Level Design
Miner Wars 2081 – PC Game www.minerwars.com
3D Artist, Asset Creator, Texturer, co Game Designer
- Model various game assets like fighter ships, space debris, small ships, drones, etc. after concept art
- Unwrap UV’s for texturing
- Online Marketing and advertising associate
- Contribute to other aspects of the game development including game design, story, and concepts.
Lead 3D Animator, Rigger
- Rig basic to complex models of various human and animal characters using vertex skin method in the skin modifier of 3DS Max.
- Animate several different actions for game loops and reactions for each character set using bones and in FK animation.
- Export and test the finished and baked animations into file formats compatible to the assigned game engine.
EDUCATION
Asia Pacific College, Makati, Philippines - 2003 - 2007
Bachelor of Arts in Multimedia Arts
Major in Game Development
Minor in 3D Animation
PORTFOLIO LINKS
Game Design Portfolio
http://tinyurl.com/paulfabella
Personal Portfolio Website
www.paulfabella.com
Personal Blog
http://paulfabella.wordpress.com